![]() ![]() The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. ![]() Minions that enter Dormant won’t attack, but they won’t die either! Sorry Drakuru, no double freebies for you ? Your copies are made from your hand from left to right until no more board spaces are available.īeware that Colossals will summon their appendages and take up potential board space from your other copies. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. We’ve gotten some clarification from the devs on the mechanics of this one:Īll the copies summoned die at the end of the effect trigger after having attacked. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman. ![]() Obvious deathrattle/reborn synergy, as well as good with big minions in general. Once again, another big expensive card and a solid showy effect to go along with it. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first. Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. You’re looking at a 5-for-1 exchange on board. What a way to kick things off this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. If you missed our previous Warrior recap, you will find it here. We also have some dev clarifications on how they work. Today, we're recapping the four Shaman cards revealed by Gamespot. Not sure that strategy worries Malfurion much though. Maybe you ditch the puny silencers and go all in on the hero power stuff, and just rely on hero power and burn to win it once the taunts get too big. Your board is easier to clear without the buff guys. Question is, have we made the deck better or worse? I think worse tbh. Spellbreakers go for ironbeak owls I guess. Houndmaster goes for Baku and an automaton. Pretending the nerfs didn’t happen, Razormaw is quite a big loss but I guess he gets replaced with some one drops. It’s pre-nerfs so not directly relevant since the creepers and pirates likely need changing, but shows face hunter doesn’t need too many even cards. I was going to say not having two drops seems a bit awkward for face hunter but then I googled and the first deck I saw was: Not that these cards are super strong, but if there will be more odd costed cards related to hero power of burn, face hunter will be a real problem. ![]()
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