The reason being, hitting the control stick at the direction of the offensive player will propel your defender at him, and put the big hurt on the offensive player. To really get the most out of the new defensive features, home PC owners should play this game with an dual-analog game pad. You can also assign defenders to follow players, no matter the offensive set, so you can put your best corner on Moss, and you will probably need and want him there! All of these refinements means you can really defensively overwhelm the AI, and greatly improves head to head. This works great head to head, now you can look over the offensive set, and decide to blitz, or play zone, ect. There are now preset defensive coverages you can use by just hitting the buttons, instead of having to bring up the defensive screen. Madden tries to correct this, by decreasing the probabilities of getting a first down on forth down, as well as a number of other defensive improvements. One of the many reasons this is true is because human players will often go for forth down, whereas the PC rarely will, and the fact it was so easy to get the yardage, scores were incredibly lopsided. This isn't so bad head to head, but against the AI, it was not uncommon to hit 60 or more points in games, and that just isn't pro football. The biggest problem with this game system in the past, and really, most video football games, is the extremely high scoring. For all those years, football fans have thrilled to the excellent game play and good looks of this game system, so what does 2005 have to offer, outside of the latest player stats for the previous season? Quite a bit actually. No name is more closely associated with NFL football than John Madden, and no PC Football game is more recognizable than the Madden franchise, which is over a decade old now, and has stretched from console to PC.
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